Heroes
Explore all Hearthstone Battlegrounds heroes and watch related videos

Marin the Manager
29 videosIdentity: A flexible, tempo-oriented generalist who converts an extra Trinket into an early advantage. Profile Nickname: Marin Trait: Flexible tempo hero that can fit many compositions. Playstyle Turns 1-4: Follow the normal curve and prioritize a healthy board and life total. Turn 5 power spike: Buy an extra Lesser Trinket one turn early and use its effect to set your direction. Mid to late game: Build value through the regular Trinket shops and the Buddy "Fantastic Bellhop". Stay open to changing compositions instead of locking into a tribe too early. Strengths Gains an extra Trinket one turn earlier than other heroes, providing early tempo and broad flexibility. Trinkets and the Buddy both provide additional resources, giving Marin a high late-game ceiling. Weaknesses The Hero Power gives no immediate early-game stats, so the plan depends heavily on the quality of the turn-5 Trinket. A poor choice or overly greedy leveling can cost health in the midgame; the hero rewards players who know the Trinket pool well.

E.T.C., Band Manager
25 videosIdentity: A flexible Buddy-toolbox hero that trades 3 Gold for choices between immediate tempo and long-term combinations. Profile Nickname: E.T.C. Trait: “Sign a New Artist” unlocks at Tavern Tier 2 and costs 3 Gold to Discover a Buddy. His exclusive Buddy, “Talent Scout,” is a Tier 5 4/4 whose Battlecry makes a Buddy Golden; the Golden version makes 2 Buddies Golden. Playstyle Early game: Follow a stable curve and reach Tavern Tier 2 with a functional board. Once the Hero Power unlocks, do not press it automatically; compare the offered Buddy value with spending that 3 Gold on minions, rolls, or leveling. Key decisions: Judge each Discover by three questions: Does it add immediate strength, repay Gold or cards, or create a repeatable scaling engine? Take the effect that best fits the current game instead of forcing a composition from a single offer. Mid to late game: Consolidate around the strongest Buddy effects you found. With Talent Scout, prioritize a Buddy whose Golden version meaningfully improves economy, trigger frequency, or scaling. If there is no premium target, avoid sacrificing several turns while waiting for a perfect setup. Strengths Access to a wide range of Buddy effects provides tempo, economy, resources, and composition enablers, making E.T.C. highly adaptable. Talent Scout can Golden a key Buddy directly, creating a strong mid- or late-game power spike when the pieces line up. Weaknesses The Hero Power costs 3 Gold and its choices are random, so weak offers can leave the current turn noticeably behind on tempo. The hero rewards deep knowledge of the Buddy pool and Golden effects. Keeping several unrelated packages also consumes valuable hand and board space.

Sire Denathrius
22 videosIdentity: A Quest-focused hero who chooses an opening objective, converts its requirement into a unique reward, and can add another Quest through his Buddy. Profile Nickname: Denathrius Trait: The passive Hero Power “Whodunit?” offers a choice between two Quests at the start of the game. His exclusive Buddy, “Shady Aristocrat,” is a Tier 4 4/4 that Discovers a Quest when sold; completing it grants an 8-Gold Coin Pouch, or 16 Gold from the Golden version. Playstyle Early game: Compare completion speed, disruption to your normal curve, and reward quality when choosing the opening Quest. Favor an objective that progresses naturally through purchases, plays, and sells instead of selecting only for maximum upside. Key turns: Sequence actions around the Quest requirement without giving up the entire board for one extra step of progress. As completion approaches, plan how the reward will translate into leveling, a composition pivot, or a search for key pieces. Mid to late game: Sell Shady Aristocrat on a turn when the new Quest fits actions your board already wants to take. Hold the Coin Pouch until the burst of Gold can be spent efficiently, with enough shop and hand space to complete the planned turn. Strengths The opening Quest adds a separate scaling axis and can establish a clear direction early when the reward matches the lobby. Shady Aristocrat adds another Quest and a concentrated 8- or 16-Gold payoff, enabling powerful leveling and shopping turns. Weaknesses Both requirements and rewards vary. A slow Quest or one that conflicts with the current board can suppress tempo for several turns. Chasing progress too aggressively costs board strength and Health, while the Buddy's payoff still requires completing another objective.

Master Nguyen
19 videosIdentity: A decision-heavy hero who chooses between two new Hero Powers each turn, switching among economy, board strength, and resources as the game demands. Profile Trait: The passive Hero Power “Power of the Storm” offers two new Hero Powers at the start of every turn. His exclusive Buddy, “Lei Flamepaw,” is a Tier 4 4/6 that gets the Buddy of the current Hero Power at the start of the turn; the Golden version gets 2 copies. Playstyle Early game: Review both Hero Powers before committing to purchases, leveling, or sells. Early choices usually favor Gold, extra minions, or direct board strength; avoid disrupting a sound curve for an effect that looks exciting but has no immediate purpose. Key turns: The best option changes when leveling, searching for a core piece, or protecting Health. Define the turn's objective first, select the Hero Power that solves it, and sequence Discover, Refresh, and purchase effects before spending resources. Mid to late game: With Lei Flamepaw, evaluate both the Hero Power and the Buddy it represents. A modest immediate effect may still be correct when its Buddy supplies economy, tempo, or a missing component; Golden Lei Flamepaw magnifies that secondary payoff. Strengths A fresh choice every turn provides flexible answers to the Tavern, opponents, and the current state of the composition. Lei Flamepaw converts Hero Power choices into additional Buddy resources, broadening the available effects and combination ceiling. Weaknesses The two choices are random, so Nguyen cannot rely on receiving the same kind of economy or scaling effect on consecutive turns. Strong play requires knowledge of many Hero Powers and Buddies plus precise sequencing; a poor choice can waste most of the hero's advantage for that turn.

Morchie
18 videosIdentity: A burst-oriented hero who visits the Minor Timewarp on Turn 5, using a predictable special shop to gain midgame tempo or establish a scaling engine. Profile Trait: The passive Hero Power “Warped Conflux” sends Morchie to the Minor Timewarp on Turn 5, offering special cards from its dedicated pool. Playstyle Early game: Use a normal curve to maintain a functional board through the first four turns. Do not overlevel or spend excessive Health merely because a special opportunity is guaranteed; preserve hand and board space for the Timewarp cards. Turn 5 decision: Classify the offers as immediate strength, economic value, or a long-term scaling engine. Stabilize first when the board is weak; with healthy tempo and Health, consider an effect that can define the rest of the composition. Mid to late game: Build promptly around a scaling piece and its trigger conditions. If the choice was a one-time tempo card, convert the advantage into leveling or a clean pivot instead of forcing an unsupported package. Strengths The Turn 5 timing is fixed, allowing advance planning for economy, hand space, and board slots. The Minor Timewarp offers effects outside the regular Tavern pool, with options that can provide tempo, resources, or a lasting engine. Weaknesses The Hero Power adds no direct board strength during the first four turns, so a weak opening can cost substantial Health before the payoff arrives. Most of the benefit is concentrated in one special shop with random offers; mismatched tribes or resources can sharply reduce its impact.

Forest Lord Cenarius
13 videosIdentity: A long-horizon economy hero who sacrifices current tempo to raise maximum Gold and turns total spending into Buddy stats. Profile Trait: “Wisdom of Ancients” costs 3 Gold to increase maximum Gold by 1. His exclusive Buddy, “Malorne,” is a Tier 3 1/1 Beast with +1/+1 for every 3 Gold spent this game; the Golden version gains +2/+2 instead. Playstyle Early game: Establish a functional board before committing 3 Gold to the Hero Power. Earlier investments have more turns to pay back, but forcing them while weak can cost substantial Health. Key turns: Compare the repayment horizon with leveling and buying immediate strength. Invest when planning several future high-Gold turns; under heavy pressure, convert current Gold into board strength first. Mid to late game: Use the higher cap to search for core pieces, pivot, and sustain scaling. Malorne counts spending across the entire game and may arrive with useful stats, but still evaluate whether a large standalone body deserves a final board slot. Strengths The Hero Power permanently expands the economy, providing additional resources over several turns when purchased early enough. Malorne retroactively converts ordinary spending into stats without requiring a separate combat or shop trigger. Weaknesses Each activation spends 3 current Gold without improving the board, leaving Cenarius exposed before the investment pays back. A higher cap matters only when the Gold can be spent efficiently; low Health, limited slots, and turn time all reduce its value.

Trade Prince Gallywix
13 videosIdentity: A delayed-economy hero who turns minion sales into Gold on the following turn and expands late-game actions through a higher Gold cap. Profile Nickname: Gallywix Trait: The passive Hero Power “Smart Savings” grants 1 Gold next turn after you sell a minion. His exclusive Buddy, “Bilgewater Mogul,” is a Tier 4 6/5 that increases maximum Gold by 1 at the end of the turn; the Golden version increases it by 2. Playstyle Early game: Build a normal board and favor minions that create tokens or refund resources. Do not sell useful combat units merely to bank one Gold for the next turn; the delayed payoff must not cost excessive Health. Key turns: Before selling, estimate both next turn's extra Gold and the hand or board space available to spend it. Convert tokens, temporary stats, and exhausted economy units into future resources with a clear plan to level, roll, or cycle. Mid to late game: With Bilgewater Mogul, use the higher Gold cap to increase the number of purchases and sales each turn. Convert the economy into core pieces and permanent scaling quickly instead of accumulating Gold that cannot be spent within the turn timer. Strengths Every well-timed sale banks future resources, creating a sustained economic snowball with token and economy generators. Bilgewater Mogul permanently raises the Gold cap, enabling larger shopping, cycling, and pivot turns. Weaknesses The payoff arrives one turn later, while excessive selling weakens the current board and is especially risky at low Health. High-Gold turns demand hand space, board slots, and fast execution. Without renewable units to cycle, the Hero Power provides much less value.

Zerek, Master Cloner
12 videosIdentity: A once-per-game burst hero who creates a free exact copy of the most important persistent effect, scaling engine, or heavily buffed minion. Profile Nickname: Zerek Trait: “Cloning Gallery” costs 0 Gold and, once per game, summons an exact copy of a friendly minion, except Timewarped minions. His exclusive Buddy, “Mini-Zerek,” is a Tier 2 1/1 whose Battlecry transforms it into a copy of a chosen Tavern minion; the Golden version becomes a Golden copy. Playstyle Early game: Do not spend the free Hero Power early unless the target will keep generating economy or scaling. Raw stats and one-time Battlecries rarely justify losing the option for the rest of the game. Key turn: Reserve a board slot and confirm that the target's text benefits from duplication. Prioritize auras, start- or end-of-turn effects, Deathrattles, persistent engines, or a minion that already carries substantial buffs. Mid to late game: Two identical engines consume board space, so plan the final composition before cloning. Mini-Zerek copies a Tavern minion while leaving the original in the shop, enabling pairs, a second engine, or a Golden utility piece from the Golden Buddy. Strengths The 0-Gold exact copy preserves the target's state and can immediately double the strongest minion or persistent effect on a key turn. Mini-Zerek provides a second way to copy shop minions, improving both resource access and consistency for important pieces. Weaknesses The Hero Power is once per game and requires an open board slot, so a poor target or timing error cannot be repaired. Some unique effects do not stack, and a summoned copy does not replay a one-time Battlecry; the wrong target may add only redundant stats.

Dinotamer Brann
11 videosIdentity: A Battlecry hero who reliably earns Brann Bronzebeard after four Battlecry purchases and builds resource or scaling engines around doubled effects. Profile Nickname: Brann Trait: The passive Hero Power “Battle Brand” grants a Brann Bronzebeard after you buy 4 Battlecry minions, once per game. His exclusive Buddy, “Brann's Epic Egg,” is a Tier 3 0/3 with Taunt whose Deathrattle summons and adds a random Battlecry minion; the Golden version produces 2. Playstyle Early game: Favor Battlecry minions that already provide stats, economy, or resources so progress occurs naturally. Do not buy severe tempo losses only to raise the counter; a later Brann is better than repeated early damage. Completion turn: Before buying the fourth Battlecry, preserve hand and board space and prepare another Battlecry that can use Brann immediately. If no doubled effect is available, delaying completion can be better than placing a low-stat engine with no payoff. Mid to late game: Build around repeatable resource or permanent-scaling Battlecries. Brann's Epic Egg adds a combat body and a random Battlecry minion to the cycle, but its Taunt positioning should not compromise the rest of the board. Strengths Brann Bronzebeard is guaranteed without relying on a specific Tavern refresh, providing a dependable core for Battlecry compositions. The Hero Power and Buddy reward the same card type, aligning economy, resource generation, and scaling plans. Weaknesses Poor Battlecry shops can make four forced purchases expensive in both board strength and leveling tempo. Brann requires quality follow-up Battlecries, while the minions generated by the Buddy remain random.

Sir Finley Mrrgglton
11 videosIdentity: A highly adaptable hero who Discovers an opening Hero Power and later extends that choice through its corresponding Buddy. Profile Nickname: Finley Trait: The passive Hero Power “Adventure!” Discovers a Hero Power at the start of the game. His exclusive Buddy, “Maxwell, Mighty Steed,” is a Tier 4 1/1 Beast that gets the Buddy of the chosen Hero Power when sold; the Golden version gets 2 Buddies. Playstyle Early game: Evaluate the available tribes, opening Tavern, and activation timing when selecting a Hero Power. Prefer reliable value with achievable requirements instead of choosing only for theoretical upside. Key turns: Shape the curve around the selected power. Economy effects should repay early, scaling effects need their triggers preserved, and once-per-game powers should wait for a target worthy of the commitment. Mid to late game: Before selling Maxwell, understand the corresponding Buddy and reserve enough hand or board space to use it. Time the sale for a turn when that Buddy can provide immediate economy, tempo, or a composition piece. Strengths The opening Discover adapts the entire game plan to tribes, shop quality, and player preference. Maxwell extends the selected Hero Power into its Buddy, potentially combining another hero's power and Buddy package. Weaknesses The Discover choices are random and may not include a clean fit for the lobby; once selected, the direction is difficult to replace. Performance depends on knowledge of many Hero Powers and Buddies, especially when the chosen package requires a specific tribe, timing, or sequence.

Genn, Worgen King
9 videosIdentity: A delayed-burst hero who plays the first three turns without a functional Hero Power, then gains two Hero Powers on Turn 4 and rebuilds the game plan around their combination. Profile Nickname: Genn Trait: The passive Hero Power “King of Duality” Discovers two Hero Powers on Turn 4 to replace itself. From that point, both costs, trigger conditions, and sequencing requirements must be planned together. Playstyle Early game: With no practical Hero Power benefit for three turns, prioritize the strongest board and a sound leveling curve. Do not sacrifice Health or hold unusable components merely while waiting for the Turn 4 package. Turn 4 choice: Evaluate the two powers as one system. Favor combinations that split economy and tempo, share a trigger, or let one effect generate resources for the other. Avoid packages where both powers compete for large amounts of Gold or the same action window. Mid to late game: Rebuild the curve around the chosen pair. Reserve Gold and targets for active powers, preserve triggers for passive powers, and check the correct order each turn before purchases, Refreshes, or Discover effects remove an opportunity. Strengths Two simultaneous Hero Powers can create economy, combat, or resource interactions unavailable to other heroes. After Turn 4, the hero can adapt the entire direction to the available tribes and current board. Weaknesses The first three turns receive no Hero Power assistance, so weak shops may cost significant Health before the payoff. The offered powers and their compatibility are random; conflicting costs or requirements can sharply reduce the combined value.

Murozond, Unbounded
9 videosAlternate Timeline: On Turn 8, visit the Major Timewarp. (7 turns left!)

Ambassador Faelin
8 videosExpedition Plans: Skip your first turn. Discover minions from Tiers 6, 4, and 2 to get at those Tiers.

Skycap'n Kragg
8 videosPiggy Bank: Gain 2 Gold. Increases by 1 each turn. (Once per game.)

Guff Runetotem
7 videosPassive Hero Power: After you buy a total of 20 Tavern Tiers' worth of cards, get a Triple reward. Suited for cycling tribes like Pirates, Elementals, and Murlocs. Core strategy: buy more and level faster — rush Tavern Tiers so higher-star minions accelerate progress. Current armor: 12, win rate 39%. A snowball-type hero. Buddy "Kodo Calf" (Tier 4, 3/6), Battlecry: Refresh the Tavern with one minion from each Tier.

Sindragosa
7 videosPassive Hero Power "Frozen Solid" (reworked): All minions in the Tavern cost a flat 2 Gold. The Tavern offers one fewer minion slot. At the end of each turn, all minions are Frozen. Current armor: 7, win rate 39.8%. Buddy "Thawed Champion". One of the original Battlegrounds heroes (launched 2019), Sindragosa was reworked in Patch 33.6 (September 2025). The original Hero Power let you manually freeze one minion for 0 Gold and give it +2/+1 each turn; now it is a global passive. Strategy tips: Flat 2-Gold cost means low-star minions cost a premium while high-star minions are a bargain, so rushing Tavern Tiers to grab high-star minions is the core plan. Best suited for cycling tribes like Elementals, Murlocs, and Pirates — use Sellementals, Patient Scouts, Tavern Tempests, and other free/cheap cards for APM-based economy flipping to maximize the value of buying high-star minions for 2 Gold. Under heavy early-game HP pressure, so precise tier-up timing is critical.

Tess Greymane
7 videosActive Hero Power "Bob's Grand Larceny": 2 Gold (nerfed from 1 Gold in Patch 34.2), refresh the Tavern with the original versions of your previous opponent's warband minions. Current armor: 17, win rate 44.8%. Buddy "Veteran Hunter". Launched in Patch 17.6 (July 2020). Core identity is the "steal-comp" hero. Extremely high value when facing opponents playing the same tribe — directly copy their core minions, saving searching costs. In the early game, against mixed boards the payoff is limited; in the mid-to-late game, lock onto a mirror opponent and repeatedly generate key cards to complete Triples. The cost increase to 2 Gold has slowed the tempo somewhat, but when there's a clear mirror opponent, it remains an extremely strong targeted search tool. Suited for players who observe opponent boards and adapt flexibly.

Buttons
6 videosPassive Hero Power "Collection Proliferation": On turn 8, choose and purchase a Greater Trinket (one extra Greater Trinket than normal). Exclusive Buddy "Zipper" (Tier 5 Undead, 5/5), Deathrattle: Get a card useful for your current board. Core gameplay: Steady play without Hero Power support in the early-to-mid game, then spike on turn 8 with the Greater Trinket. In the late game, the Buddy generates extra resources to snowball.

Forest Warden Omu
6 videosPassive Hero Power "Verdant Sphere": After you upgrade the Tavern, gain 2 Gold. Current armor: 6, win rate 42%. Buddy "Evergreen Botanist". Launched in Patch 18.2 (September 2020). Core advantage: leveling refunds 2 Gold, netting a 2-Gold discount per tier upgrade, enabling a more aggressive leveling curve than other heroes. Classic curve: freeze a 2-Gold spell on turn 1 for a smooth turn 2, then buy one minion and level straight to Tier 3 on turn 4. The Hero Power is purely passive with no activation needed, but demands precise tier timing — the refund only applies on the current turn, so you must plan ahead for how to maximize the remaining Gold after leveling. One of the benchmark tempo heroes.

Reno Jackson
6 videosActive Hero Power "Gonna Be Rich!": 0 Gold, once per game, make a friendly minion Golden (except Time Warp minions). Current armor: 16, win rate 53.1%, a top-tier hero in the current meta. Buddy "Veteran Tomb Raider". The Hero Power originally cost 4 Gold and was reduced to 0 through multiple adjustments. The timing of the golden touch is Reno's core skill: either go golden early on an economy generator (e.g. Top Thief on turn 6) to snowball resources and crush opponents, or go golden on your first key direction piece (Brann, Rivendare) and then build exclusively around that direction. Reno fits all tribes and has extreme flexibility — a "one shot, one kill" hero where the quality of the golden touch directly determines the outcome.

Shudderwock
6 videosActive Hero Power "Bizarre Shriek": 0 Gold, trigger a friendly minion's Battlecry (unlocked on turn 3). Current armor: 10, win rate 48.1%. Buddy "Sludge Tosser". One of the original Battlegrounds heroes (launched in Patch 15.6, 2019). Core idea: pair with Brann compositions (Elementals, Murlocs, etc.), keep a Tavern Tempest or Primalfin Lookout on board and use the Hero Power each turn to trigger its Battlecry for free — zero-cost extra resources. The 0-Gold, once-per-turn Power is essentially a free Battlecry trigger, yielding extreme value in Battlecry-dense builds. Was once banned from Beast lobbies due to Leapfrogger combos; restriction lifted in Patch 34.2.2.

Sneed
6 videosPilot the Shredder: Start the game with a 2/1 Shredder that summons a minion from your hand and gives it Divine Shield.

Thorim, Stormlord
6 videosChoose Your Champion: Passive. At the start of the game, Discover a Tier 7 minion to get after you spend 60 Gold. (60 left!)

Infinite Toki
5 videosIdentity: A technology-focused hero who pays 1 Gold to Refresh the Tavern with two minions from one Tier higher, using early access to find tempo or composition engines. Profile Nickname: Toki Trait: “Temporal Tavern” costs 1 Gold to Refresh the Tavern and include two minions from a Tier higher than yours. Her exclusive Buddy, “Clockwork Assistant,” is a Tier 5 3/3 Mech whose Battlecry Discovers one minion from a Tier higher; the Golden version Discovers 2. Playstyle Early game: Build a normal board and do not treat the Hero Power as a routine Refresh. Pay the premium only when the next-Tier pool contains meaningful tempo, economy, or engine targets and enough Gold remains to buy the result. Key turns: Reassess the next-Tier pool after leveling. Decide whether the goal is immediate strength or a long-term core before activating, then reserve purchase Gold and board space for one or both higher-Tier offers. Mid to late game: Once an engine is found, build around its text instead of continuing to chase Tier alone. Clockwork Assistant adds a targeted higher-Tier Discover that can find a second engine, utility piece, or pivot card. Strengths Access to minions one Tier early can secure important engines or high-quality tempo before normal shops offer them. Each activation presents two higher-Tier candidates, while the Buddy adds further Discover access and consistency. Weaknesses The Hero Power costs an extra Gold, and a higher-Tier minion may still be irrelevant; a failed Refresh loses both economy and tempo. Chasing advanced cards can encourage overleveling or neglecting the board, demanding accurate knowledge of the pool and current Health pressure.

Patchwerk
5 videosAll Patched Up: Start the game with 30 extra Health.

Sylvanas Windrunner
5 videosActive Hero Power "Reclaim Souls": 3 Gold (nerfed from 2 Gold in Patch 34.2), Discover a plain copy of a minion that died in your last combat (unlocked on turn 3). Current armor: 10, win rate 57.8%, Tier 0 hero in the current meta. Buddy "Nathanos Blightcaller". Launched in Patch 24.4 (September 2022). Core idea: intentionally sacrifice minions — in the early game, feed Tier 1 minions and use the Hero Power to Discover copies for fast Triples; in the mid-to-late game, copy key cards like Brann and Rivendare for dual-core compositions. The Hero Power is essentially targeted search + copy, accelerating both Triples and stacking auras for an extremely high ceiling. The Patch 34.2 cost increase to 3 Gold slightly weakens the tempo, but in skilled hands it remains a top-tier first-place machine.

Teron Gorefiend
5 videosRapid Reanimation: Choose a friendly minion. Start of Combat: Destroy it. When you have space, resummon an exact copy.

The Jailer
5 videosActive Hero Power "Runic Curse": 1 Gold, destroy a friendly Undead to get a random Undead card (unlocked at Tavern Tier 2). Current armor: 10, win rate 26.6%. Buddy "Maw Soul Warden". Only appears in Undead lobbies. Launched in Patch 24.6 (November 2022). The original Hero Power was "Give a minion +1/+1; upgrades after 9 friendly minions die," reworked to the current version in Patch 33.6. Core strategy: acquire Tidehunter pairs early — each time you kill a crab with the Hero Power, you essentially get a free Undead; or use the power on Cadaver Caretaker to directly complete a Triple. Essentially "sacrifice Undead minions for new cards," giving you extremely strong resource cycling within the Undead archetype. The low win rate suggests a high skill floor — precise timing of sacrifice and target selection is required.

Time Twister Chromie
5 videosMana Per Minute: Refresh the Tavern with Tavern spells.

Yogg-Saron, Hope's End
4 videosPuzzle Box: At the start of your turn, cast a random Tavern spell. (Unlocks on Turn 3.)

Galakrond
3 videosGalakrond's Greed: Choose a minion in the Tavern. Then choose a higher Tier minion to replace it.

Heistbaron Togwaggle
3 videosThe Perfect Crime: Steal all cards from the Tavern. Each turn, your next Hero Power costs (1) less.

Illidan Stormrage
3 videosWingmen: Start of Combat: Your left- and right-most minions gain +2/+1 and attack immediately.

Lord Barov
3 videosFriendly Wager: Guess which player will win their next combat. If you're correct, get 3 Tavern Coins.

Millificent Manastorm
3 videosIdentity: A midgame resource hero who repeatedly Discovers Magnetic Mechs from Tavern Tier 4 onward, supplying targeted stats, economy, and utility to Mech compositions. Profile Nickname: Millificent Trait: “Tinker” unlocks at Tavern Tier 4 and costs 1 Gold to Discover a Magnetic Mech. Her exclusive Buddy, “Elementium Squirrel Bomb,” is a Tier 4 4/4 Mech whose Deathrattle deals 4 damage to a random enemy for each friendly Mech that died this combat; the Golden version deals 8 each time. Playstyle Early game: Follow a stable curve before the Hero Power unlocks. Keep a strong Mech as a future Magnetic host when convenient, but do not force a weak Mech board solely for the later ability. Tier 4 decisions: Discover Magnetics according to the immediate need: stats, resource generation, or utility. Reserve the 1 Gold and a suitable host or hand slot so the result is not attached to a minion that will soon be sold. Mid to late game: Consolidate replaceable modules onto Mechs intended to remain on the final board. Elementium Squirrel Bomb should trigger after other Mechs have died, while positioning must still ensure the Bomb eventually dies and resolves its Deathrattle. Strengths The Hero Power searches the Magnetic pool directly, offering relatively consistent access to Mech upgrades and utility. The Buddy converts friendly Mech deaths into repeated random damage, helping clear Divine Shields, Reborn bodies, and small utility minions. Weaknesses The Hero Power remains locked until Tier 4 and depends heavily on having useful Mech hosts. Magnetic choices and damage targets are random; few Mech deaths or a Bomb that fails to trigger sharply reduce the payoff.

Murloc Holmes
3 videosDetective for Hire: Look at 2 minions. Guess which one your next opponent had last combat for a Tavern Coin.

Onyxia
3 videosPassive Hero Power "Broodmother": Avenge (4), summon a 1/1 Whelp that attacks immediately. Each time this triggers, the effect improves by +1/+1. Current armor: 10, win rate 24%. Buddy "Many Whelps". Only appears in Undead or Beast lobbies. Launched in Patch 22.4 (February 2022). Core strategy: maximize Avenge trigger frequency — Twilight Hatchling, Harmless Bonehead, and other multi-spawn minions are premium choices. The Hero Power requires no activation; it triggers automatically as friendly minions die in combat, and the Whelp's stats increase with each trigger. Weaknesses: high initial Avenge threshold, low starting Whelp stats, and slow tempo, making it struggle in the current fast-paced meta. A relatively niche, fun-oriented hero.

Silas Darkmoon
3 videosCome One, Come All!: Darkmoon Tickets are in the Tavern! Get 3 to Discover a minion of your Tier.

The Curator
3 videosMenagerist: Start the game with a 2/2 Amalgam with Venomous and all minion types.

Tickatus
3 videosPrize Wall: Every 4 turns, Discover a Darkmoon Prize. (3 turns left!)

Aranna Starseeker
2 videosDemon Hunter Training: After 14 friendly minions attack, the first minion you buy each turn is free. (14 left!)

Captain Eudora
2 videosActive Hero Power "Buried Treasure": 1 Gold, dig for a Golden minion (requires 4 digs). Current armor: 14, win rate 38.7%. Buddy "Dagwik Stickyfingers". Launched in Patch 17.4 (June 2020). Originally required 5 digs, later reduced to 4. Core tempo: Use the Hero Power every turn starting from turn 1; level to Tier 2 on turn 3, Tier 3 on turn 4. The first Golden minion is dug exactly on turn 4 at Tier 3, creating a strong tempo spike. Dig the second Golden minion on turn 8, then stop using the power. The Hero Power is essentially "installment payments for a golden card" — the key is precisely planning dig progress to trigger the golden reward at a high Tavern Tier for maximum value. A classic tempo hero suited for players who enjoy precise calculation.

Captain Hooktusk
2 videosActive Hero Power "Trash to Treasure": 0 Gold, remove a friendly minion and Discover one from a lower Tavern Tier. Armor: 14, win rate 21%. Buddy "Rowdy Racer". In the early game, pair with economy minions (e.g. Southsea Busker) to quickly build Triples and level up; in the late game, repeatedly recycle high-star Battlecry minions. Extremely flexible tempo — once a Tier 0 hero.

Kerrigan, Queen of Blades
2 videosSpawning Pool: Unlock Tier 2 Zerg. Costs (1) less each turn. Passive: Start the game with a 2/2 Larva.

Maiev Shadowsong
2 videosActive Hero Power "Imprisonment": 1 Gold, lock a minion in the Tavern. In 2 turns, get that minion with +1/+1. Current armor: 17, win rate 18.6%. Buddy "Shadow Warden", Battlecry: Your next Hero Power targets a minion to make it Golden and awakens 1 turn earlier. In the early game, use it to cheaply build pairs; in the late game, lock key cards like Brann and Rivendare. Extremely high skill ceiling — a tech-heavy hero with exceptional first-place potential.

Mister Clocksworth
2 videosDouble Time: You only need 2 copies to make minions Golden. They give Tavern Coins instead of Triple Rewards.

N'Zoth
2 videosAvatar of N'Zoth: Start the game with a 2/2 Fish that gains all your Deathrattles in combat.

Patches the Pirate
2 videosPirate Parrrrty!: Get a Pirate. After you buy a Pirate, your next Hero Power costs (1) less.

Queen Wagtoggle
2 videosWax Warband: Start of Combat: Give a friendly minion of each type +1/+1. (Improves after you spend 10 Gold!)

Rock Master Voone
2 videosUpbeat Harmony: At the end of every 3 turns, get a plain copy of the left- most card in your hand. (3 turns left!)

Snake Eyes
2 videosLucky Roll: Roll a 6-sided die. Gain that much Gold. (Cannot be used again for that many turns!)

Tamsin Roame
2 videosFragrant Phylactery: Start of Combat: Give your lowest-Attack minion "Deathrattle: Give your other minions this minion's stats."

A. F. Kay
1 videosProcrastinate: Skip your first two turns, then Discover a minion from Tier 3 and Tier 4.

Alexstrasza
1 videosQueen of Dragons: Discover a Dragon. (Unlocks at Tier 4.)

Arch-Villain Rafaam
1 videosI'll Take That!: Next combat, get a plain copy of the first minion you kill.

Cap'n Hoggarr
1 videosI'm the Cap'n Now: After you buy a Pirate, gain 1 Gold.

Dancin' Deryl
1 videosHat Trick: When you play a minion, give it a +1/+1 hat that passes to a friendly minion when sold.

Doctor Holli'dae
1 videosBlessing of the Nine Frogs: Get a random Tavern spell.

Enhance-o Mechano
1 videosEnhancification: After the Tavern is Refreshed, give a random minion in it a random Bonus Keyword.

Farseer Nobundo
1 videosThe Galaxy's Lens: Get a copy of the last Tavern spell you cast. Each turn, your next Hero Power costs (1) less.

Fungalmancer Flurgl
1 videosGone Fishing: After you sell 5 minions, get a random Murloc. (5 left!)

Galewing
1 videosDungar's Gryphon: Choose a new flightpath. Complete it to get a bonus!

Ini Stormcoil
1 videosMechGyver: After 9 friendly minions die, get a random Mech.

Kael'thas Sunstrider
1 videosVerdant Spheres: After you buy 3 minions, get a Tavern Coin.

Kurtrus Ashfallen
1 videosGlaive Ricochet: Once per turn, after you buy 3 minions, get a plain copy of one of them. (3 left!)

Tae'thelan Bloodwatcher
1 videosReliquary Research: Every fourth Tavern spell you buy costs (0).

Vanndar Stormpike
1 videosStormpike Strength: When you have space in combat, summon a copy of your highest-Health minion. (Unlocks on Turn 7.)

Xyrella
1 videosSee the Light: Choose a minion in the Tavern. Set its stats to 2 and add it to your hand.

Al'Akir
0 videosSwatting Insects: Start of Combat: Give your left-most minion Windfury, Divine Shield, and Taunt.

Artanis
0 videosWarp Gate: At the start of the game, choose from 2 Protoss minions to get after you buy 14 cards. (14 left!)

Bru'kan
0 videosEmbrace the Elements: Choose an Element. Start of Combat: Call upon that Element.

C'Thun
0 videosSaturday C'Thuns!: At end of turn, give a friendly minion +1/+1. Repeat 0 times. (Improves each turn!)

Cariel Roame
0 videosConviction: Give 1 random friendly minion +1/+1. Passive: After each combat, choose an improvement.

Chenvaala
0 videosAvalanche: After you play 3 Elementals, reduce the Cost of upgrading the Tavern by (3).

Cookie the Cook
0 videosStir the Pot: Throw a minion in your pot. When you've gathered 3, Discover from their types. (3 left!)

Death Speaker Blackthorn
0 videosBloodbound: Get 2 Blood Gems. (Twice per turn.)

Deathwing
0 videosALL Will Burn!: Start of Combat: Give ALL minions +2 Attack permanently.

Drek'Thar
0 videosFrostwolf Fervor: When you have space in combat, summon a copy of your highest-Attack minion. (Unlocks on Turn 7.)

Edwin VanCleef
0 videosSharpen Blades: Give a minion +2/+2. Improves after you buy 5 cards. (5 left!)

Elise Starseeker
0 videosLead Explorer: Discover a minion from your Tier. Costs (1) more after each use.

Exarch Othaar
0 videosArcane Knowledge: The next Tavern spell you buy costs (1) less. (Unlocks on Turn 3.)

George the Fallen
0 videosBoon of Light: Give a minion Divine Shield.

Greybough
0 videosSprout It Out!: Give +1/+2 and Taunt to minions you summon during combat.

Inge, the Iron Hymn
0 videosMajor Hymn: Give a minion Attack equal to your Tier. (Swaps to Health next turn!)

Jandice Barov
0 videosSwap, Lock, & Shop It: Swap a friendly non-Golden minion with a random one in the Tavern.

Jim Raynor
0 videosLift Off: Start the game with a 2/2 Battlecruiser. Whenever the Tavern is Refreshed, add a Battlecruiser Upgrade to it.

King Mukla
0 videosBananarama: At the start of your turn, get 2 Bananas and give everyone else one.

Lady Vashj
0 videosRelics of the Deep: At the start of each turn, get a random Spellcraft spell.

Lich Baz'hial
0 videosGraveyard Shift: Steal a card from the Tavern. Take 2 damage.

Loh, the Living Legend
0 videosHeroic Inspiration: After 15 friendly minions attack, get a Triple Reward. (15 left!)

Lord Jaraxxus
0 videosBloodfury: After friendly minions deal 150 damage, open a portal to the Twisting Nether! (150 left!)

Malygos
0 videosArcane Alteration: Replace a card with a random one of the same Tier. (Twice per turn.)

Millhouse Manastorm
0 videosIdentity: An unconventional economy hero who buys minions for 2 Gold and cycles efficiently, while paying more to Refresh and level the Tavern. Profile Nickname: Millhouse Trait: The passive Hero Power “Manastorm” makes minions and Refreshes cost 2 Gold, while Tavern upgrades cost 1 more. His exclusive Buddy, “Magnus Manastorm,” is a Tier 4 4/4 that makes 2 Refreshes free each turn; the Golden version makes 4 free. Playstyle Early game: Use 2-Gold minions to build the strongest wide board available, prioritizing economy, tokens, and immediate refunds. Since Refreshes also cost 2, accept playable shops instead of spending heavily for a perfect opening. Leveling turns: Tavern upgrades are more expensive, so calculate the next turn's economy in advance. Level only when access to the higher-Tier pool justifies the premium; otherwise keep converting cheap purchases into board and resources. Mid to late game: Cheap minions support frequent buying, selling, and resource cycles, but paid Refreshes drain Gold quickly. With Magnus Manastorm, buy needed cards from the current shop first, then use the free Refreshes deliberately instead of discarding a strong Tavern. Strengths Two-Gold minions make economy units, tokens, and temporary combat purchases highly efficient, filling the board quickly. The Buddy offsets expensive Refreshes and makes mid- to late-game searches and pivots much smoother. Weaknesses Tavern upgrades cost 1 extra, so standard leveling curves do not apply and premature leveling can lose both board and economy. Every paid Refresh costs 2 Gold, making poor shops unusually expensive and demanding disciplined stopping decisions.

Mr. Bigglesworth
0 videosKel'Thuzad's Kitty: After another hero dies, Discover a minion from their warband. It keeps enchantments.

Mutanus the Devourer
0 videosDevour: Sell a friendly minion. Spit its stats onto another.

Nozdormu
0 videosClairvoyance: At the start of your turn, gain a free Refresh.

Overlord Saurfang
0 videosFor the Horde!: Minions in the Tavern have +1/+1. Improves after you buy 4 minions. (4 left!)

Ozumat
0 videosTentacular: When you have space in combat, summon a 2/2 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!)

Professor Putricide
0 videosBuild-An-Undead: Craft a custom Undead. (3 Creations left!)

Pyramad
0 videosBrick by Brick: Steal a random minion from the Tavern. Double its Health.

Queen Azshara
0 videosAzshara's Ambition: When your warband reaches 30 total Attack, begin your Naga Conquest.

Ragnaros the Firelord
0 videosBUY, INSECT!: After you buy 16 cards, get Sulfuras. (16 left!)

Rakanishu
0 videosTavern Lighting: Your Tavern spells give an extra +1/+1. At the start of every 4 turns, improve this. (4 turns left!)

Rokara
0 videosGlory of Combat: After a friendly minion kills an enemy, give it +1 Attack permanently.

Scabbs Cutterbutter
0 videosI Spy: Discover a plain copy of a minion from your next opponent's warband.

Tavish Stormpike
0 videosLock and Load: Remove a minion in the Tavern. When you have space next combat, fire it at a random enemy minion.

The Great Akazamzarak
0 videosPrestidigitation: Choose a Secret. Put it into the battlefield.

The Lich King
0 videosReborn Rites: Give a minion Reborn until next turn.

The Rat King
0 videosA Tale of Kings: Discover a minion of a specific minion type. Swaps type each turn.

Varden Dawngrasp
0 videosTwice as Nice: After the Tavern is Refreshed, copy its highest-Tier minion and Freeze them both.

Vol'jin
0 videosSpirit Swap: Choose 2 minions. They gain each other's Attack until next turn.

Y'Shaarj
0 videosEmbrace Your Rage: Start of Combat: Summon and get a minion of your Tier.

Ysera
0 videosDream Portal: The Tavern offers an extra Dragon whenever it is Refreshed.

Zephrys, the Great
0 videosThree Wishes: If you have two copies of a minion, find the third. (3 Wishes left!)