Drest'agath
Identity: A resource hero who trades a card each turn for a random Aberration and uses discard plus sacrifices to awaken a Deity.
Profile
- Trait: “Incubate” costs 1 Gold to discard a card and get a random Aberration, once per turn. This hero has 12 Armor and no Buddy.
- Mechanics: Discarding clears your hand and triggers discard effects while steadily producing Aberrations; within each combat, every friendly Aberration that dies advances your Deity, and at four deaths the Deity joins that combat (C’Thun or Y’Shaarj, chosen randomly at the start of the game).
Playstyle
- Early game: Feed spare cards to Incubate — unneeded low-tier minions, excess Coins, Tavern spells you can’t use yet — to turn 1 Gold into immediate board presence. Never discard a core piece or your only pair.
- Key turns: Once you have Aberrations that trigger “whenever you discard a card”, Incubate becomes a scaling engine; plan which card to discard and when so a single discard doubles as a new Aberration, Deity growth, and a trigger.
- Mid to late game: Build for four Aberration deaths per combat, using Reborn, Deathrattle, and low-stat Aberrations to stack the sacrifice count; the awakened C’Thun (splitting its stats) or Y’Shaarj (resummoning Aberrations) is the real win condition, so don’t discard key cards for one random Aberration.
Strengths
- Incubate converts spare cards into board presence for 1 Gold every turn, giving very high hand efficiency.
- Discards and Aberration deaths advance two payoffs at once, making the four-sacrifice Deity summon easier to reach within one combat.
Weaknesses
- The Hero Power needs cards to discard; with a small hand or only key cards, the engine stalls.
- Random Aberrations vary in quality, and with only 12 Armor a weak early board bleeds Health fast.
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