Battlegrounds Tavern
Curated Battlegrounds videos, heroes and strategy guides.
Anomalies

Fly the Flag
36 videosRules - Every 3 turns, get a Fly the Flag spell. - The spell lets you choose a Tier 6 or lower minion and add plain copies of it to your private minion pool. It does not put the minion into your hand or preserve Golden status or enchantments. Game plan - Protect health and economy early. Use the first spell on a core minion that can improve your current board, complete a pair, or start scaling; do not stay weak for several turns just to wait for a Tier 6 target. - Once your composition is clear, concentrate copies on its real bottleneck. The effect only increases the minion's density in future Tavern refreshes, so reserve enough Gold to refresh and buy it afterward. - In the late game, target engines that are valuable to find repeatedly or turn Golden, such as Brann Bronzebeard, Titus Rivendare, or Drakkari Enchanter. If the engine is secured, use later spells on essential utility minions. - Avoid spreading every spell across unrelated targets. Reinforcing one coherent engine is usually easier to convert into board strength than chasing several compositions at once. Suitable heroes - Trade Prince Gallywix: selling minions banks Gold for the next turn, supporting the heavy buying and refreshing needed to find injected copies. - Millhouse Manastorm: minions cost only 2 Gold, making repeated core minions cheap to buy, but Refresh also costs 2 Gold, so plan the search carefully. - Forest Warden Omu: Tavern upgrades refund 2 Gold, helping Omu reach higher Tiers early and seed Tier 5 or Tier 6 engines sooner. - In general, heroes with strong economy, fast Tavern upgrades, or efficient access to many Tavern slots gain the most value. Tribes and compositions - Battlecry compositions: Murlocs, Dragons, and some Elemental boards often rely on Brann Bronzebeard; increasing his pool density makes the engine and its Golden version easier to assemble. - Deathrattle compositions: Beasts, Undead, and Mechs frequently need Titus Rivendare, so extra pool copies reduce the risk of missing a second or third engine piece. - End-of-turn compositions: Quilboar, Mech, and other Drakkari Enchanter boards can focus several spells on the same multiplier. - Any composition whose strength depends on a few scarce engine minions is a good fit. Boards driven mainly by temporary tempo instead of repeatable engines gain less. Cautions - Adding a minion to your pool is not the same as receiving it. You must still find and buy it from the Tavern. - The spell can only choose Tier 6 or lower minions; Tier 7 minions are not valid targets. - Added copies are plain copies and do not retain Golden status, Magnetic attachments, Blood Gems, Tavern Spell buffs, or other permanent enchantments. - The copies enter only your minion pool and do not increase that minion's density in other players' Taverns.

Oathstone's Summoning
20 videosRules - Minor Timewarped minions enter the Tavern pool on Turn 7, and Major Timewarped minions enter the pool on Turn 10. - These minions are added to the shared shop pool rather than your hand. The linked Oathstone effect also guarantees a Timewarped minion in the next Refresh when a wave arrives. Game plan - Build a normal tempo and economy foundation before Turn 7. Stay flexible enough to use a strong Minor Timewarped minion, but do not delay a working composition solely for the new pool. - Plan at least one Refresh after the Turn 7 injection and evaluate the guaranteed Timewarped card as tempo, economy, or an engine. Buy it only when the effect justifies its cost and board slot. - Reassess the composition on Turn 10. Major Timewarped minions can become finishers or scaling engines, but a stable board should add only the pieces that reinforce its existing triggers. Suitable heroes - Trade Prince Gallywix: large late-turn economies support repeated Refreshes and purchases after each pool injection. - Millhouse Manastorm: Timewarped minions cost only 2 Gold to buy, though the 2-Gold Refresh cost makes targeted searching expensive. - Forest Warden Omu: fast Tavern upgrades help meet the injected minions' Tier requirements when the Turn 7 and Turn 10 waves arrive. Tribes and compositions - Follow the minion types available in the lobby. Timewarped engines are most valuable when they share triggers with the tribe already on your board. - Tavern Spell, cycling, summon, Deathrattle, and end-of-turn boards can all gain powerful specialized engines from the two waves. - Flexible mixed boards are strongest before Turn 7; established tribal boards should use the injections as targeted upgrades rather than a reason to pivot blindly. Cautions - Entering the pool does not grant the minions for free. You must still Refresh, meet their Tavern Tier requirements, and buy them. - The guaranteed next Refresh provides access, not a promise that the offered Timewarped minion fits your composition. - All players share the expanded pool. Competition and pool dilution can make both Timewarped and ordinary core minions harder to find after the injections.

Anomalous Conflux
17 videosRules - Start with Warped Conflux as your second Hero Power. - Warped Conflux sends you to the Minor Timewarp on Turn 5. Under the current Timewarped Tavern system, the regular visits still occur on Turns 6 and 9, creating consecutive early decision windows. - Exit the Timewarped Tavern can preserve unused Chronum for the next Timewarp, so spending every point on Turn 5 is optional. Game plan - Stabilize before Turn 5 and decide whether you need immediate combat strength, economy, or a scalable engine. The first Timewarp arrives early enough that a tempo purchase can protect several later turns. - Treat Turns 5 and 6 as one combined sequence. Take an efficient Turn 5 card when it improves the board now; otherwise preserve Chronum and use the next visit to pursue a stronger direction. - After the early visits, commit only when the Timewarped card and your Tavern shops point toward the same composition. A spectacular card without supporting pieces is still an expensive detour. Suitable heroes - Forest Warden Omu: upgrade refunds help prepare a stronger Tavern and economy before the Turn 5 visit. - Master Nguyen: the changing Hero Power choices supply flexible tempo or economy while the Timewarp determines the long-term direction. - Trade Prince Gallywix: strong later economy can exploit engines or resource generators found during the early Timewarp visits. Tribes and compositions - Flexible mixed boards are best before Turn 5 because the Minor Timewarp can present engines for several different tribes. - Tavern Spell, cycling, summon, and Deathrattle compositions can all benefit when the offered Timewarped card supplies a repeatable trigger rather than only raw stats. - Follow the offered minion types. Timewarped cards that require a tribe absent from the lobby or unsupported by your shops should be treated as tempo at most. Cautions - Chronum is separate from Gold. A strong economy does not directly buy more cards inside the Timewarped Tavern. - Turn 5 and Turn 6 can be information-dense and time-sensitive. Plan board sales, hand space, and upgrade decisions before entering. - Saving Chronum is useful only when the later visit is likely to improve the result; do not skip immediate survival when your health is under pressure.

Audience's Choice
16 videosRules - At the start of each turn, one player chooses a card for all players to receive at the end of that turn. - Only the selected player makes the choice; everyone else receives the same selected card without an individual Discover. Game plan - When you are the chooser, prefer a card whose value is asymmetric: it should fit your board, hand, or Hero Power better than it fits the rest of the lobby. Universal economy is safe but helps every opponent equally. - When another player chooses, keep your composition flexible enough to convert an unexpected minion or spell. Treat the shared card as bonus value rather than a guaranteed engine piece. - Before ending each turn, leave hand space and consider the incoming card in your Gold and board-slot plan. A free card can enable a pair, a sell cycle, or immediate tempo on the next turn. Suitable heroes - Master Nguyen: flexible Hero Power options make it easier to use whatever shared card arrives. - Trade Prince Gallywix: even a low-impact shared minion can become sell economy and fuel a larger next turn. - The Curator: an All-type minion makes tribe-specific shared cards easier to integrate without abandoning the current board. Tribes and compositions - Menagerie and flexible midrange boards can absorb the widest range of shared cards. - Battlecry, cycling, and Tavern Spell compositions often convert a free card into immediate value before selling or replacing it. - Narrow combo boards benefit only when the selected card matches their engine, so they should not rely on the anomaly to deliver a specific piece. Cautions - Every opponent receives the same card. A universally strong choice does not create an advantage by itself unless your board uses it better. - A full hand can waste the end-of-turn card. Check hand size before combat begins. - You do not control every turn's selection. Do not freeze shops or delay upgrades based on an unconfirmed future choice.
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