Millificent Manastorm
Identity: A midgame resource hero who repeatedly Discovers Magnetic Mechs from Tavern Tier 4 onward, supplying targeted stats, economy, and utility to Mech compositions.
Profile
- Nickname: Millificent
- Trait: “Tinker” unlocks at Tavern Tier 4 and costs 1 Gold to Discover a Magnetic Mech. Her exclusive Buddy, “Elementium Squirrel Bomb,” is a Tier 4 4/4 Mech whose Deathrattle deals 4 damage to a random enemy for each friendly Mech that died this combat; the Golden version deals 8 each time.
Playstyle
- Early game: Follow a stable curve before the Hero Power unlocks. Keep a strong Mech as a future Magnetic host when convenient, but do not force a weak Mech board solely for the later ability.
- Tier 4 decisions: Discover Magnetics according to the immediate need: stats, resource generation, or utility. Reserve the 1 Gold and a suitable host or hand slot so the result is not attached to a minion that will soon be sold.
- Mid to late game: Consolidate replaceable modules onto Mechs intended to remain on the final board. Elementium Squirrel Bomb should trigger after other Mechs have died, while positioning must still ensure the Bomb eventually dies and resolves its Deathrattle.
Strengths
- The Hero Power searches the Magnetic pool directly, offering relatively consistent access to Mech upgrades and utility.
- The Buddy converts friendly Mech deaths into repeated random damage, helping clear Divine Shields, Reborn bodies, and small utility minions.
Weaknesses
- The Hero Power remains locked until Tier 4 and depends heavily on having useful Mech hosts.
- Magnetic choices and damage targets are random; few Mech deaths or a Bomb that fails to trigger sharply reduce the payoff.


