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Fly the Flag

Fly the Flag

Rules

Every 3 turns, get a Fly the Flag spell.

The spell lets you choose a Tier 6 or lower minion and add plain copies of it to your private minion pool. It does not put the minion into your hand or preserve Golden status or enchantments.

Game plan

Protect health and economy early. Use the first spell on a core minion that can improve your current board, complete a pair, or start scaling; do not stay weak for several turns just to wait for a Tier 6 target.

Once your composition is clear, concentrate copies on its real bottleneck. The effect only increases the minion's density in future Tavern refreshes, so reserve enough Gold to refresh and buy it afterward.

In the late game, target engines that are valuable to find repeatedly or turn Golden, such as Brann Bronzebeard, Titus Rivendare, or Drakkari Enchanter. If the engine is secured, use later spells on essential utility minions.

Avoid spreading every spell across unrelated targets. Reinforcing one coherent engine is usually easier to convert into board strength than chasing several compositions at once.

Suitable heroes

Trade Prince Gallywix: selling minions banks Gold for the next turn, supporting the heavy buying and refreshing needed to find injected copies.

Millhouse Manastorm: minions cost only 2 Gold, making repeated core minions cheap to buy, but Refresh also costs 2 Gold, so plan the search carefully.

Forest Warden Omu: Tavern upgrades refund 2 Gold, helping Omu reach higher Tiers early and seed Tier 5 or Tier 6 engines sooner.

In general, heroes with strong economy, fast Tavern upgrades, or efficient access to many Tavern slots gain the most value.

Tribes and compositions

Battlecry compositions: Murlocs, Dragons, and some Elemental boards often rely on Brann Bronzebeard; increasing his pool density makes the engine and its Golden version easier to assemble.

Deathrattle compositions: Beasts, Undead, and Mechs frequently need Titus Rivendare, so extra pool copies reduce the risk of missing a second or third engine piece.

End-of-turn compositions: Quilboar, Mech, and other Drakkari Enchanter boards can focus several spells on the same multiplier.

Any composition whose strength depends on a few scarce engine minions is a good fit. Boards driven mainly by temporary tempo instead of repeatable engines gain less.

Cautions

Adding a minion to your pool is not the same as receiving it. You must still find and buy it from the Tavern.

The spell can only choose Tier 6 or lower minions; Tier 7 minions are not valid targets.

Added copies are plain copies and do not retain Golden status, Magnetic attachments, Blood Gems, Tavern Spell buffs, or other permanent enchantments.

The copies enter only your minion pool and do not increase that minion's density in other players' Taverns.

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