Anomalien

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Fly the Flag

Fly the Flag

36 Videos

Rules - Every 3 turns, get a Fly the Flag spell. - The spell lets you choose a Tier 6 or lower minion and add plain copies of it to your private minion pool. It does not put the minion into your hand or preserve Golden status or enchantments. Game plan - Protect health and economy early. Use the first spell on a core minion that can improve your current board, complete a pair, or start scaling; do not stay weak for several turns just to wait for a Tier 6 target. - Once your composition is clear, concentrate copies on its real bottleneck. The effect only increases the minion's density in future Tavern refreshes, so reserve enough Gold to refresh and buy it afterward. - In the late game, target engines that are valuable to find repeatedly or turn Golden, such as Brann Bronzebeard, Titus Rivendare, or Drakkari Enchanter. If the engine is secured, use later spells on essential utility minions. - Avoid spreading every spell across unrelated targets. Reinforcing one coherent engine is usually easier to convert into board strength than chasing several compositions at once. Suitable heroes - Trade Prince Gallywix: selling minions banks Gold for the next turn, supporting the heavy buying and refreshing needed to find injected copies. - Millhouse Manastorm: minions cost only 2 Gold, making repeated core minions cheap to buy, but Refresh also costs 2 Gold, so plan the search carefully. - Forest Warden Omu: Tavern upgrades refund 2 Gold, helping Omu reach higher Tiers early and seed Tier 5 or Tier 6 engines sooner. - In general, heroes with strong economy, fast Tavern upgrades, or efficient access to many Tavern slots gain the most value. Tribes and compositions - Battlecry compositions: Murlocs, Dragons, and some Elemental boards often rely on Brann Bronzebeard; increasing his pool density makes the engine and its Golden version easier to assemble. - Deathrattle compositions: Beasts, Undead, and Mechs frequently need Titus Rivendare, so extra pool copies reduce the risk of missing a second or third engine piece. - End-of-turn compositions: Quilboar, Mech, and other Drakkari Enchanter boards can focus several spells on the same multiplier. - Any composition whose strength depends on a few scarce engine minions is a good fit. Boards driven mainly by temporary tempo instead of repeatable engines gain less. Cautions - Adding a minion to your pool is not the same as receiving it. You must still find and buy it from the Tavern. - The spell can only choose Tier 6 or lower minions; Tier 7 minions are not valid targets. - Added copies are plain copies and do not retain Golden status, Magnetic attachments, Blood Gems, Tavern Spell buffs, or other permanent enchantments. - The copies enter only your minion pool and do not increase that minion's density in other players' Taverns.

Oathstone's Summoning

Oathstone's Summoning

20 Videos

Rules - Minor Timewarped minions enter the Tavern pool on Turn 7, and Major Timewarped minions enter the pool on Turn 10. - These minions are added to the shared shop pool rather than your hand. The linked Oathstone effect also guarantees a Timewarped minion in the next Refresh when a wave arrives. Game plan - Build a normal tempo and economy foundation before Turn 7. Stay flexible enough to use a strong Minor Timewarped minion, but do not delay a working composition solely for the new pool. - Plan at least one Refresh after the Turn 7 injection and evaluate the guaranteed Timewarped card as tempo, economy, or an engine. Buy it only when the effect justifies its cost and board slot. - Reassess the composition on Turn 10. Major Timewarped minions can become finishers or scaling engines, but a stable board should add only the pieces that reinforce its existing triggers. Suitable heroes - Trade Prince Gallywix: large late-turn economies support repeated Refreshes and purchases after each pool injection. - Millhouse Manastorm: Timewarped minions cost only 2 Gold to buy, though the 2-Gold Refresh cost makes targeted searching expensive. - Forest Warden Omu: fast Tavern upgrades help meet the injected minions' Tier requirements when the Turn 7 and Turn 10 waves arrive. Tribes and compositions - Follow the minion types available in the lobby. Timewarped engines are most valuable when they share triggers with the tribe already on your board. - Tavern Spell, cycling, summon, Deathrattle, and end-of-turn boards can all gain powerful specialized engines from the two waves. - Flexible mixed boards are strongest before Turn 7; established tribal boards should use the injections as targeted upgrades rather than a reason to pivot blindly. Cautions - Entering the pool does not grant the minions for free. You must still Refresh, meet their Tavern Tier requirements, and buy them. - The guaranteed next Refresh provides access, not a promise that the offered Timewarped minion fits your composition. - All players share the expanded pool. Competition and pool dilution can make both Timewarped and ordinary core minions harder to find after the injections.

Anomalous Conflux

Anomalous Conflux

17 Videos

Rules - Start with Warped Conflux as your second Hero Power. - Warped Conflux sends you to the Minor Timewarp on Turn 5. Under the current Timewarped Tavern system, the regular visits still occur on Turns 6 and 9, creating consecutive early decision windows. - Exit the Timewarped Tavern can preserve unused Chronum for the next Timewarp, so spending every point on Turn 5 is optional. Game plan - Stabilize before Turn 5 and decide whether you need immediate combat strength, economy, or a scalable engine. The first Timewarp arrives early enough that a tempo purchase can protect several later turns. - Treat Turns 5 and 6 as one combined sequence. Take an efficient Turn 5 card when it improves the board now; otherwise preserve Chronum and use the next visit to pursue a stronger direction. - After the early visits, commit only when the Timewarped card and your Tavern shops point toward the same composition. A spectacular card without supporting pieces is still an expensive detour. Suitable heroes - Forest Warden Omu: upgrade refunds help prepare a stronger Tavern and economy before the Turn 5 visit. - Master Nguyen: the changing Hero Power choices supply flexible tempo or economy while the Timewarp determines the long-term direction. - Trade Prince Gallywix: strong later economy can exploit engines or resource generators found during the early Timewarp visits. Tribes and compositions - Flexible mixed boards are best before Turn 5 because the Minor Timewarp can present engines for several different tribes. - Tavern Spell, cycling, summon, and Deathrattle compositions can all benefit when the offered Timewarped card supplies a repeatable trigger rather than only raw stats. - Follow the offered minion types. Timewarped cards that require a tribe absent from the lobby or unsupported by your shops should be treated as tempo at most. Cautions - Chronum is separate from Gold. A strong economy does not directly buy more cards inside the Timewarped Tavern. - Turn 5 and Turn 6 can be information-dense and time-sensitive. Plan board sales, hand space, and upgrade decisions before entering. - Saving Chronum is useful only when the later visit is likely to improve the result; do not skip immediate survival when your health is under pressure.

Audience's Choice

Audience's Choice

16 Videos

Rules - At the start of each turn, one player chooses a card for all players to receive at the end of that turn. - Only the selected player makes the choice; everyone else receives the same selected card without an individual Discover. Game plan - When you are the chooser, prefer a card whose value is asymmetric: it should fit your board, hand, or Hero Power better than it fits the rest of the lobby. Universal economy is safe but helps every opponent equally. - When another player chooses, keep your composition flexible enough to convert an unexpected minion or spell. Treat the shared card as bonus value rather than a guaranteed engine piece. - Before ending each turn, leave hand space and consider the incoming card in your Gold and board-slot plan. A free card can enable a pair, a sell cycle, or immediate tempo on the next turn. Suitable heroes - Master Nguyen: flexible Hero Power options make it easier to use whatever shared card arrives. - Trade Prince Gallywix: even a low-impact shared minion can become sell economy and fuel a larger next turn. - The Curator: an All-type minion makes tribe-specific shared cards easier to integrate without abandoning the current board. Tribes and compositions - Menagerie and flexible midrange boards can absorb the widest range of shared cards. - Battlecry, cycling, and Tavern Spell compositions often convert a free card into immediate value before selling or replacing it. - Narrow combo boards benefit only when the selected card matches their engine, so they should not rely on the anomaly to deliver a specific piece. Cautions - Every opponent receives the same card. A universally strong choice does not create an advantage by itself unless your board uses it better. - A full hand can waste the end-of-turn card. Check hand size before combat begins. - You do not control every turn's selection. Do not freeze shops or delay upgrades based on an unconfirmed future choice.

False Idols

False Idols

16 Videos

You only need 2 copies to make a minion Golden. Using a Golden minion does not grant a Triple reward; instead, get a Tavern Coin.

Greater Fortune

Greater Fortune

16 Videos

Rules - Start with Greater Crystal Ball as your second Hero Power. - When you buy a Greater Trinket, Greater Crystal Ball transforms into a copy of it. The purchased Trinket remains equipped, so the Hero Power supplies a second instance of that effect. Game plan - Keep the early board flexible until you know which Greater Trinkets are offered. The best choice is the effect whose copied version materially improves your current engine, not simply the strongest Trinket in isolation. - Reserve enough Gold for the Greater Trinket turn and evaluate how the effect scales when duplicated. Persistent multipliers and repeatable triggers are usually the clearest conversions. - Once the Crystal Ball transforms, commit resources toward the copied effect. Buy the enabling tribe, trigger, or utility pieces rather than continuing to hedge across unrelated compositions. Suitable heroes - The Curator: an All-type starting minion satisfies many tribe-based conditions and keeps more Greater Trinket copies immediately useful. - Reno Jackson: turning a key engine Golden can multiply the value of two matching Trinket effects. - Trade Prince Gallywix: deep economy helps pay for the Trinket and then cycle enough cards to exploit the duplicated passive. Tribes and compositions - End-of-turn scaling, summon and Deathrattle engines, and Tavern Spell boards are strong when the copied Trinket repeats or multiplies their main trigger. - Tribe-specific boards are suitable when both copies affect the same established board; a flexible mixed board is safer before the offer appears. - Utility Trinkets can also be correct when the duplicate supplies decisive economy, protection, or access to scarce cards rather than raw stats. Cautions - A copied Trinket is not automatically twice as useful. Non-stacking effects and one-time purchase effects may gain little or no extra value from the Hero Power copy. - Do not select a narrow Trinket before confirming its required tribe or trigger can be supported in the current lobby. - The Hero Power is consumed by the first Greater Trinket you buy, so verify the intended choice before completing the purchase.

Greater Pouches

Greater Pouches

15 Videos

Rules - Start with Growing Collection as your second Hero Power. - On Turn 8, Growing Collection offers a Greater Trinket for you to choose and buy. The Trinket is not free, and this opportunity is separate from the value of your existing Trinkets. Game plan - Use the early turns to protect health and establish a flexible board. The anomaly pays off on Turn 8, so taking excessive damage to force a narrow composition before seeing the extra Greater Trinket is rarely worthwhile. - Preserve enough Gold on Turn 8 to resolve the extra purchase without abandoning essential minions. Compare the new offer with your current Trinkets, board, and remaining shop before committing. - Build a coherent pair of Greater Trinkets. A scaling engine plus economy or combat utility is usually easier to convert than two effects that demand different tribes or contradictory board states. Suitable heroes - Trade Prince Gallywix: banked Gold helps pay for an additional Trinket while still funding purchases and Refreshes on the same turn. - Forest Warden Omu: upgrade refunds preserve tempo and economy, making it easier to reach Turn 8 with both a developed board and enough Gold for the extra offer. - The Curator: the starting All-type minion keeps tribe-based Trinket options live and makes flexible offers easier to use. Tribes and compositions - Trinket-led compositions: any tribe is viable when the two Greater Trinkets reinforce the same scaling trigger or payoff. - End-of-turn and summon or Deathrattle boards benefit strongly from combining a repeatable engine with a second multiplier or protection effect. - Cycling and Tavern Spell boards can pair economy with scaling, converting the extra purchase cost into stronger long-term turns. Cautions - Growing Collection grants a purchase opportunity, not a free Trinket. Enter Turn 8 with a Gold plan. - The offer is still random. Do not weaken a stable composition merely to force an unsupported Trinket. - Read trigger timing carefully. One-time purchase effects, persistent passives, and effects that do not stack can have very different value as the second Greater Trinket.

Bring in the Buddies

Bring in the Buddies

14 Videos

Rules - Buddies appear in the Tavern minion pool. - They are shop minions rather than a guaranteed copy of your own hero's Buddy. Evaluate each Buddy by its printed effect, Tavern Tier, and whether your hero and board can actually use it. Game plan - Buy early Buddies for tempo or economy when their standalone effect is efficient, but do not hold a weak unit only because it belongs to a famous hero. - In the mid game, identify Buddies that create repeatable value, improve your Hero Power, or complete a tribal engine. Pairs are valuable because Buddy cards also have Golden versions. - In the late game, keep only effects that scale, multiply combat triggers, or provide unique utility. Replace low-impact Buddy bodies once their Battlecry or economy job is complete. Suitable heroes - Reno Jackson: making a high-impact Buddy Golden can convert a rare shop hit into an immediate engine. - Trade Prince Gallywix: extra buying and selling economy helps search the enlarged pool and cycle situational Buddies efficiently. - The Curator: the starting All-type minion supports tribe-dependent Buddy effects and keeps more shop options relevant. Tribes and compositions - Battlecry and cycling boards can use Buddies that generate cards, discount purchases, or create additional Battlecries before selling the body. - Deathrattle and summon boards value Buddies that add combat triggers or multiply an existing engine. - Menagerie and All-type boards are flexible because many Buddies carry a tribe or reward a specific minion type. Cautions - Some Buddies reference a particular Hero Power, hero identity, or special button. Those cards may be weak or partially inactive for other heroes. - Adding Buddies enlarges the Tavern pool and can make ordinary core minions less consistent to find. - Do not assume every Buddy is universally powerful. Compare the effect with a normal minion of the same Tier and account for the board slot it occupies.

Secrets of Norgannon

Secrets of Norgannon

14 Videos

Rules - Tavern Tier 7 exists, and every hero starts with 10 extra Armor. - Tier 7 can be reached by upgrading beyond Tier 6. While you are on Tier 6, Triple rewards can Discover Tier 7 minions because they award a minion one Tier higher. Game plan - Use the extra Armor as a buffer, not permission to ignore tempo. Build enough strength and economy to survive the expensive path through Tier 6 and Tier 7. - Decide between upgrading and using Tier 6 Triple rewards based on health, upgrade cost, and current pairs. A timely Triple can access Tier 7 without spending the full upgrade cost immediately. - Once a Tier 7 minion is found, support its actual engine. Do not replace a complete composition with an isolated high-Tier body that lacks compatible triggers. Suitable heroes - Forest Warden Omu: upgrade refunds reduce the tempo loss of climbing through the extra Tavern Tier. - Thorim, Stormlord: the selected Tier 7 minion gives a clear late-game destination, while the lobby rule also allows additional Tier 7 access. - Reno Jackson: making a key Tier 7 engine Golden can convert one premium discovery into a complete win condition. Tribes and compositions - Every tribe can benefit if its Tier 7 payoff is available, but the correct path depends on the lobby's minion types and the engine already assembled. - Economy-rich and scaling compositions are best positioned to absorb the upgrade cost and then cycle for premium minions. - Tier 6 pairs are especially valuable because their Triple rewards can access Tier 7 before a full upgrade. Cautions - The extra 10 Armor is finite. Greedy upgrades can still lead to elimination before Tier 7 produces value. - Tier 7 minions are scarce and contested. Keep a playable fallback instead of spending every turn searching for one exact card. - Higher Tavern damage and expensive upgrades increase volatility, so reassess health and opponent strength before each leveling turn.

Double Header

Double Header

13 Videos

Each turn, the first time you buy a card, get an extra copy.

Golden Arrow

Golden Arrow

12 Videos

Every 3 turns, get a Golden Arrow.

Anomalous Timeline

Anomalous Timeline

11 Videos

At the start of the game, gain "Parallel Timeline" as your second Hero Power.

Anomalous Cube

Anomalous Cube

10 Videos

Start with 'Mystery Cube' as your second Hero Power. It unlocks on Turn 5. (X turns remaining!)

Darkmoon Faire Prizes

Darkmoon Faire Prizes

10 Videos

Every 4 turns, Discover a Darkmoon Prize. (X turns remaining!)

Lesser Fortune

Lesser Fortune

10 Videos

At the start of the game, gain "Lesser Crystal Ball" as your second Hero Power.

Lesser Pouches

Lesser Pouches

10 Videos

At the start of the game, gain "Marvelous Treasure" as your second Hero Power.

Golganneth's Tempest

Golganneth's Tempest

9 Videos

Minions cost 2 Gold. You cannot refresh the Tavern; the Tavern refreshes itself after you buy a card.

Up-Prizing

Up-Prizing

9 Videos

After you upgrade the Tavern, Discover a Tier 1 Darkmoon Prize. (Improves in 3 turns!)

Cosmic Duality

Cosmic Duality

8 Videos

At the start of the game, Discover a second Hero Power.

Marin's Treasure Box

Marin's Treasure Box

8 Videos

All heroes are Marin the Manager. Make 'Growing Collection' your second Hero Power.

Perfected Alchemy

Perfected Alchemy

8 Videos

Start with a Goldenizer.

Anomalous Expedition

Anomalous Expedition

7 Videos

At the start of the game, Discover one minion each from Tavern Tiers 6, 4, and 2. You can only use each when you reach that Tier.

Grapnel of the Titans

Grapnel of the Titans

6 Videos

The first minion you buy each turn is free. (Except Time Warp minions.)

Magic Shop

Magic Shop

0 Videos

Spell Tickets have been added to the Tavern! Collect 3 to Discover a Tavern Spell of your current Tier. (X remaining!)

Money Match

Money Match

0 Videos

Start at 10 Gold.

Overseer's Orb

Overseer's Orb

0 Videos

After you upgrade the Tavern, Refresh it with minions of your most common type.