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Lord Jaraxxus

Identity: A Demon-tribe economy hero who opens the Nether Portal with accumulated damage and then gets two Demons every turn.

Profile

  • Trait: Passive “Bloodfury” opens a portal to the Twisting Nether once your minions have dealt 150 total damage, replacing itself with “Nether Portal”: at the start of each turn, get 2 random Demons. Buddy “Kil’rek” is a Tier 3 3/6 Demon with Taunt and Deathrattle: get a random Demon (two when Golden). This hero starts with 15 Armor.
  • Mechanics: Damage progress carries across the whole game, so the earlier the portal opens, the more Demons you collect; those cards are both hand resources and Demon-comp components.

Playstyle

  1. Early game: Favor minions with high attack frequency that keep dealing damage so the 150-damage counter fills fast. Don’t force Demons immediately — push the counter first.
  2. Key turns: Once the portal is open, use the two Demons each turn for economy and triples, keeping any that can become your core. If your board isn’t a Demon comp yet, treat them as temporary strength or sell them for Gold.
  3. Mid to late game: Build around Demon scaling and Deathrattle synergies; “Kil’rek” is both a Taunt and a steady Demon source. With two free cards every turn your hand stays full, so convert that into board with refreshes and Tavern spells.

Strengths

  • Two random Demons every turn is lasting economy and hand advantage, and the earlier the portal opens the more it pays.
  • Demons come with built-in synergy, so the Buddy and the portal reliably assemble Demon cores and triples.

Weaknesses

  • Before the portal opens the Hero Power provides nothing; if damage progress is slow, your mid-game lacks the resources other heroes have.
  • A flood of random Demons eats hand space and turn time, and can clog you when they don’t fit the comp.

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